Ammo Types:
Armor Piercing Shot (AP), upgradeable
Useful against any target that have either a medium or heavy armor
for targets with light armor, HE should be used instead
Buckshot / High Explosives, upgradeable
It launches dozens of small steel balls in a wide cone, suitable against infantry targets only
in 2nd firing mode it will launch larger steel balls with sensitive explosives and with better accuracy
High Explosive Shell (HE), upgradeable
a shell filled with explosives that should be used against infantry crowds and vehicles with insufficient protection
Tier 1:
High Explosive Anti Tank (HEAT), upgradeable
In addition to explosive charges it is also fitted with a copper cone which produces a hot molten jet that is capable of penetrating
the armor, regardless of range.
Suitable against targets with medium armor or a squad of infantrys
2nd Fire mode: HEAT Ramjet, it has overall smaller damage but the shell is fitted with Ramjet which gives it a immense
muzzle velocity, good against airborne targets
Tier 1: 40x290mm only
Flamethrower cartridge, upgradeable
You can use that against infantrys and light armored targets, setting them on blaze
2nd Firing Mode: covers the area with flammable substance
Tier 2: 75x500mm and 50x441mm only
Fuel Air Explosives Rocket (FAE) / Toxin Gas Rocket
Upon impact it releases explosive clouds that causes massive destruction
in 2nd firing mode it will release toxin gasses which can affect a small-medium sized room.
Tier 2: 40x290mm only
Laser Bolter cartridge, upgradeable
you can use that against almost any target
2nd Firing Mode: Fires a Plasmaball